Shark Punch: A Virtual Reality Game for Aquatic Rehabilitation
An IEEE VR 2015 Video.
John Quarles
The long term objective of this research is to enable persons with disabilities to play VR games during aquatic rehabilitation [2] sessions. Unfortunately, there have been only a few research projects that have explored VR underwater use [3][1][4], and none of these have addressed rehabilitation. This research focuses on understanding and mitigating the associated usability, accessibility, and system design issues for underwater VR rehabilitation games.
Specifically, we present a novel underwater VR game – Shark Punch - in which the user must fend off a virtual Great White shark with real punches in a real underwater environment. This video presents our underwater VR system and our iterative design process through field tests with a disabled user. We conclude with proposed usability, accessibility, and system design guidelines for future underwater VR rehabilitation games.
John Quarles
The long term objective of this research is to enable persons with disabilities to play VR games during aquatic rehabilitation [2] sessions. Unfortunately, there have been only a few research projects that have explored VR underwater use [3][1][4], and none of these have addressed rehabilitation. This research focuses on understanding and mitigating the associated usability, accessibility, and system design issues for underwater VR rehabilitation games.
Specifically, we present a novel underwater VR game – Shark Punch - in which the user must fend off a virtual Great White shark with real punches in a real underwater environment. This video presents our underwater VR system and our iterative design process through field tests with a disabled user. We conclude with proposed usability, accessibility, and system design guidelines for future underwater VR rehabilitation games.
- Category
- GAMING
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