10 Tips for Creating 3D Assets for Virtual Reality

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https://cgcookie.com/tutorial/creating-3d-assets-for-virtual-reality
Virtual Reality is not going away any time soon! In this video I’ll go over what makes modeling and texturing for VR different than for regular games. Any 3d model can technically be used in a virtual reality environment, but there are a lot of limitations specific to the platform that should be taken into account in order to get the most out of each polygon and pixel.


Credits and further resources:

The Design of Everyday Things by Don Norman: https://www.amazon.com/Design-Everyday-Things-Revised-Expanded/dp/0465050654
Mesh Baker by Ian Dean: https://assetstore.unity.com/packages/tools/modeling/mesh-baker-5017
Making Nature LOD's for VR by Phosphor Studios: http://phos.ph/2017/11/21/creating-dense-foliage-in-vr-part-2/
Rick and Morty: Virtual Rick-ality by Owlchemy Labs, gameplay by Let's STFU and Play: https://www.owlchemylabs.com/
Fallout 4 by Bethesda Softworks: https://bethesda.net/
Grav|Lab by by Mark Schramm: https://store.steampowered.com/app/408340/Gravity_Lab__Gravitational_Testing_Facility__Observations/
RUSH by The Binary Mill, gameplay by Notopik Gaming: https://www.oculus.com/experiences/gear-vr/1279952315376503/
MIT Explains: How Does Virtual Reality Work? by MITK12Videos: https://www.youtube.com/watch?v=-Kovxf6g0mo
HTC Vive model by Eternal Realm: https://sketchfab.com/models/4cee0970fe60444ead77d41fbb052a33#
Virtuix Omni: An Immersive Virtual Reality Gaming Experience by Rackspace Studios, SFO: https://www.youtube.com/watch?v=BdWWQl6cZ9U&t=424s
Virtual Reality at Kitchner Public Library by Kevin Page: https://www.youtube.com/watch?v=RtqNyDzEcnY
Category
GAMING

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