GRID (2019) - Koenigsegg Jesko Hypercar Gameplay (New Car Class) - Season 3 Update
The third content update for the new Grid game has been released and it once again adds some new career events, a new track and a bunch of new cars to the game. The new track is Suzuka, which is well known from other franchises but has not appeared in a Grid game yet. 6 new cars are added in two different classes and the most notable one is the Koenigsegg Jesko in the Hypercar class. Here you can see it in action on 3 different city tracks.
Timeline:
0:00 San Francisco
4:56 Shanghai
9:06 Havana
The new Hypercar class features the Jesko, an Agera, a Bugatti Veyron and a Ferrari FXX K. The other new class features the Super GT cars from Nissan and Honda. I may show those cars and the new track in another video if this one here does well or a lot of people request it.
Unfortunately the AI balancing in the Hypercar class is not so great, with one AI driver always getting quite far ahead of the others, which makes it hard to find a good difficulty level. On lower levels most of the field is too slow to be challenging but on higher levels the leader is too far ahead when trying to win from the back. I wish the gaps between the different AI drivers would be more balanced. It's cool to see the Jesko in a second proper racing game though.
A bunch of Time Attack achievements have also been added to the game with this update, which I might showcase in some future videos.
Also follow me on my live stream channel here: https://www.twitch.tv/Paragleiber
Timeline:
0:00 San Francisco
4:56 Shanghai
9:06 Havana
The new Hypercar class features the Jesko, an Agera, a Bugatti Veyron and a Ferrari FXX K. The other new class features the Super GT cars from Nissan and Honda. I may show those cars and the new track in another video if this one here does well or a lot of people request it.
Unfortunately the AI balancing in the Hypercar class is not so great, with one AI driver always getting quite far ahead of the others, which makes it hard to find a good difficulty level. On lower levels most of the field is too slow to be challenging but on higher levels the leader is too far ahead when trying to win from the back. I wish the gaps between the different AI drivers would be more balanced. It's cool to see the Jesko in a second proper racing game though.
A bunch of Time Attack achievements have also been added to the game with this update, which I might showcase in some future videos.
Also follow me on my live stream channel here: https://www.twitch.tv/Paragleiber
- Category
- CARS-MOTORBIKES
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