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How to Make High Quality Sprays

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Added by tomm
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Have you ever wanted a beautiful spray for Team Fortress 2, but you're disappointed with it's built-in spray importer?

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❧ VTFEdit – http://nemesis.thewavelength.net/index.php?c=178
❧ VTFEdit Mirror – https://valvedev.info/tools/vtfedit/

Q
So what do the different flags do?
A
Clamp S and Clamp T – The texture will not tile and wrap acoss the boundary
Anistropic – The texture will use the best texture filtering
No Level Of Detail – The texture will be rendered at its highest resolution regardless of texture quality setting
No Mipmaps – Reduces the texture filesize

Q
What should I set the 'Texture Type' to?
A
The texture type is for multi-frame textures, so it does not matter at all what you set it to.

Q
Why is 'Alpha Format' DXT5, but 'Normal Format' is only DXT1?
A
The 3 DXT formats have the same texture quality and compression, the only difference is that DXT5 and DXT3 have alpha channels, whereas DXT1 does not, saving on filesize.

Q
How do I make animated sprays?
A
The process is the same, except that when importing the image, you will instead be importing *multiple* images and as an animated texture. Because animated textures can be significantly larger in filesize, you'll be limited to the number of frames and the dimensions you can use.

Q
Can I have a filesize reference?
A
512x512 Transparent – 256KB
512x512 Opaque – 128KB
256x256 Transparent – 64KB
256x256 Opaque – 32KB
128x128 Transparent – 16KB
128x128 Opaque – 8KB
Multiply this by the number of frames.

Q
I added up my frames to 512KB, but it doesn't work!
A
That's because each frame is slightly larger than the above size reference, so two 512x512 transparent frames will go over the 512KB limit.

❧ Raus Art – https://www.youtube.com/channel/UCUZwxd7LR-4aMHzWgVaU3KQ
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BEAUTY
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